Skip to main content

Agent

What the agent is, what it can do, and how it behaves on a call. Subclass it to give the agent behaviour: fields holding function_tool callables are registered automatically, and the on_* hooks below are called by the session as the call progresses. An instance is inert until serve registers it and a session is started against it. The pipeline is the other half. This class carries the prompt, the tools and the call-shaped options; Pipeline carries the providers that hear and speak.

Options

string
required
Required. The name serve registers under and the runtime routes sessions to.
Agent[]
Other agents this one hands off to, kept on alternates. Nothing registers them for you: serve registers one agent_id per call, and Session.add_handoff names the target by that id.
CallSummary | null
Summarise the conversation at teardown and POST it somewhere.
string | null
Spoken on the way out, when the agent ends the call itself.
string | null
Spoken as soon as the agent joins, before the caller says anything.
boolean
Carry the chat history over when another agent hands off to this one. Off means it starts the conversation fresh.
string
required
The system prompt. Persona, task, and the rules the model is expected to hold to.
number | null
Hard ceiling on the call. The runtime ends the session when it is reached.
MCPServer[]
MCPServerStdio and MCPServerHTTP whose tools join the agent’s own. Connected on the first call to initialize_mcp, not here.
string | null
Display name. Defaults to agent_id.
Pipeline | null
The Pipeline this agent runs on.
number | null
How long the runtime waits for one of this agent’s tools to return before handing the model a timeout. null keeps the runtime’s own default of 30 seconds.Raise it only for an agent whose tools genuinely run long. The case it exists for is a tool that awaits Session.warm_transfer — that runs for supervisor_join_timeout + briefing_timeout, minutes rather than seconds, and the default would kill the round trip while the transfer carried on underneath. The cost is symmetric: a tool that hangs holds the turn for exactly this long.
FunctionTool<any, any>[]
Tools defined elsewhere. Tools declared as fields on the agent are found on their own, so this is for the ones that are not.
number
Seconds of caller silence before the agent nudges. 0 disables it; negative is rejected.
string
What the nudge says.

agent_id

instructions

session

tools

add_server

Connect one MCP server and append what it publishes to tools. Ignores anything that is not an MCPServerStdio or MCPServerHTTP.
MCPServer
required
The server to connect.
Promise<void>

cleanup

Close the MCP connections and drop the tools they contributed. Called for you at teardown. Safe to call twice, and safe with no MCP servers configured.
Promise<void>

emit

Call every handler subscribed to event. Returns as soon as the handlers have been started, not when they finish, and never throws: an exception inside a handler is logged against the event name. Ignored once the emitter has been closed.
'agent_started'
required
The event name.
unknown[]
required
Passed through to each handler.

hangup

End the call from the agent’s side. A no-op with no live session.
string
default:"'agent ended the call'"
Recorded against the session.
string
default:"''"
Spoken before hanging up. Empty uses the agent’s own farewell.
Promise<void>

initialize_mcp

Connect every configured MCP server and adopt its tools. Runs once; later calls return immediately. serve calls it while building the agent, so a server that is down fails the build rather than the first tool call.
Promise<void>

off

Unsubscribe one handler. Matched by identity, so it has to be the same object that was registered — a fresh arrow function will not match. Removing something that was never subscribed does nothing.
'agent_started'
required
EventHandler
required

on

Subscribe to an event. Handlers fire in the order they were registered, and registering the same one twice calls it twice.
'agent_started'
required
The event name.
EventHandler
required
The handler.
EventHandler

on_enter

Called once the agent has joined and the session is live. Override it to open the conversation, prime the context, or set up standing configuration such as Session.set_thinking_audio.
Promise<void>

on_exit

Called as the call is ending, before teardown finishes.
Promise<void>

on_participant_joined

Called when somebody joins the room the agent is in.
Participant
required
Promise<void>

on_participant_left

Called when somebody leaves. The agent is not one of them.
Participant
required
Promise<void>

register_tools

Collect the function_tool callables declared on this agent. Called for you the first time tools is read. Call it again after adding one at runtime; it never registers the same tool twice.

toString

Returns a string representation of an object.
string

update_tools

Replace the tool list outright. This drops the tools that were found on the agent and anything MCP added, so pass the full set you want.
FunctionTool<any, any>[]
required

AgentContext

What the runtime knows about a job, handed to the agent factory. serve passes one to your factory if it takes an argument, so the agent can be built around the call it is about to take — a caller’s number out of metadata, a different prompt per room.

Options

string
Which registration the job was routed to.
string
The runtime’s id for this dispatch.
Record<string, any>
Whatever the dispatcher attached — the caller’s number, a tenant id, anything the job was started with.
string
The room the agent is joining.
Room
The Room the runtime resolved for this job.
string
The auth token for this job.

toString

string

CallSummary

Summarise the conversation when it ends, and POST the result.

Options

boolean
Set false to carry the configuration without summarising.
string | null
Where the summary is POSTed. Without one it is generated and logged but sent nowhere.
Record<string, string>
Sent with the POST — an auth header, usually.
string | null
Replaces the built-in summarising prompt.
ProviderSpec | null
A second model for the summary alone. null reuses the session’s. Worth pointing at something cheap: it runs once, over the whole transcript, while the process is already shutting down.
number
Seconds the summariser gets. 0 takes the runtime’s default. Summarising is an LLM round trip over the whole conversation, so it is a different order of work from the rest of teardown. The ceiling is the runtime’s SIGTERM grace, since this runs while the agent is shutting down — asking for more than that gets the process killed mid-request rather than granting the time.

serve

Register agent and serve every call dispatched to it. Every option left here describes this worker — how many calls it takes, what it logs, where it answers probes. Nothing here describes the session: that is Room’s job, and the twelve options which used to say it a second time are gone, because two spellings of recording that could disagree is a question with no right answer. The returned promise settles when the worker is interrupted or shut down. The agent is registered with the runtime’s registry, and every call dispatched to that id builds a fresh agent from the factory — one instance per call, never one shared across them.
AgentFactory
required
A callable returning an Agent. Your subclass is usually the callable. An instance is rejected: concurrent calls would share one conversation.
ServeOptions
default:"{}"
Promise<void>

invoke

Start a session against an agent this process is already serving. Resolves once the runtime has accepted the session, which is the point at which the room is joinable. An ordinary async function: await it from on_ready, or from anywhere else once serve() is running. The agent has to be registered in this process. There is no dispatch RPC to route a start to another one: the pipeline, credentials and tool schemas all live where serve was called.
string
required
The id passed to serve.
InvokeOptions
default:"{}"
Promise<Record<string, string>>

Session

One live call, and everything you can do to it while it runs. You are handed one rather than constructing one: invoke returns it, and inside a function_tool or an on_* hook it is the session the agent is bound to. Every method here is a message to the agent process, so they are all awaited and none of them block the call. The object stays usable after the call ends — ended goes true and the send methods become no-ops — so a hook can read ended_reason without guarding first.

Constructor

any
required
ProtoMessage
required
Outbound
required
object
default:"{}"

agent

ended

playground_url

[asyncDispose]

Promise<void>

aclose

Release everything this call holds. Idempotent, and safe after any ending. Every way a call can finish routes here. Closing the transport is the part that cannot be skipped: the outbound queue feeds a writer this SDK holds, and a live writer keeps the stream — and the process — alive.
Promise<void>

add_handoff

Hand the conversation to another agent, by id. The target has to be registered — serve registers one agent_id per call — and whether it inherits the history is that agent’s inherit_context.
string
required
The agent_id taking over.
object
default:"{}"
Promise<void>

add_message

Write a message into the conversation without speaking it. Useful for handing the model something it should know — a CRM lookup, a verification result — without a turn being spent saying it out loud.
string
required
system, developer, user or assistant. A ChatRole works too.
string
required
The message body.
object
default:"{}"
Promise<void>

change_component

Swap the named components and leave the rest of the call alone.
ChangeComponentOptions
default:"{}"
Promise<string>

change_pipeline

Replace the whole pipeline mid-call. Everything not named is rebuilt from the pipeline you pass, so state a complete one. To change a provider or two and leave the rest alone, use change_component.
Pipeline
required
The Pipeline to switch to.
object
default:"{}"
Promise<string>

destroy

Tear the session down at the runtime, without a goodbye. The blunt one: no farewell, no teardown hooks worth waiting for. end is the polite version.
string
default:"'client requested destroy'"
Promise<void>

detach

Stop watching this session without ending the call. The agent keeps running runtime-side; this process just stops listening. For a call that should actually stop, use end or destroy.
Promise<void>

emit

Call every handler subscribed to event. Returns as soon as the handlers have been started, not when they finish, and never throws: an exception inside a handler is logged against the event name. Ignored once the emitter has been closed.
string
required
The event name.
unknown[]
required
Passed through to each handler.

end

Ask the runtime to end the call. A no-op once it has ended.
string
default:"'client ended the session'"
Recorded against the session.
string
default:"''"
Spoken before hanging up.
Promise<void>

events

Iterate everything the runtime reports, until the call ends. Keeps yielding briefly past the ended event so the last transcripts and metrics are not cut off mid-teardown.
AsyncGenerator<Event>

get_context_history

Fetch the conversation as the agent process holds it.
object
default:"{}"
Promise<any[]>

get_metrics

Fetch the per-turn latency metrics collected so far.
object
default:"{}"
Promise<any[]>

get_participants

Who is in the room right now, as Participant records.
object
default:"{}"
Promise<any[]>

interrupt

Stop the agent talking.
object
default:"{}"
Promise<void>

log_playground

Announce the join URL on stdout, at most once per session. Both the direct-start path and the registry worker path call this, and invoke adds a third; the guard is what keeps one session to one URL. It prints rather than logs because the URL is the one line the operator is waiting to copy, and a log record buries it behind level and module columns that are noise for a value you paste into a browser.

off

Unsubscribe one handler. Matched by identity, so it has to be the same object that was registered — a fresh arrow function will not match. Removing something that was never subscribed does nothing.
string
required
EventHandler
required

on

Subscribe to an event. Handlers fire in the order they were registered, and registering the same one twice calls it twice.
string
required
The event name.
EventHandler
required
The handler.
EventHandler

play_background_audio

Start a sound bed under the call. Needs the room’s mixing track, Room(&#123; background_audio: true &#125;).
string | object | null
default:"null"
A path, or a BackgroundAudio carrying one along with its volume and looping. A disabled BackgroundAudio plays nothing.
object
default:"{}"
Promise<void>

process_text

Feed text to the agent as though the caller had said it. The full turn runs: the model answers and the answer is spoken.
string
required
Promise<void>

publish_to_pubsub

Publish one pubsub frame into the room.
PubSubPublishConfig
required
The topic, body and options to publish with.
Promise<void>

reply

Ask the model for a line, generated against instructions. Unlike say, this is a generation: the model sees the conversation so far plus these instructions, and what it produces is spoken.
string
required
What to tell the model for this turn alone.
ReplyOptions
default:"{}"
Promise<UtteranceHandle>

say

Speak an exact line. No model involved.
string
required
What to say.
SayOptions
default:"{}"
Promise<UtteranceHandle>

set_thinking_audio

Play a sound while the agent is generating its reply. Standing configuration rather than a one-shot: once set, the session starts it at the top of every generation and stops it when the answer begins, for as long as the session lasts. Set it from on_enter. file omitted takes the runtime’s own thinking sound. Any file libav can decode works — wav, mp3, ogg, flac, m4a. Needs the room’s mixing track, Room(&#123; background_audio: true &#125;), like all audio that is not speech.
string | null
default:"null"
object
default:"{}"
Promise<void>

stop

End the call and release it. What await using calls.
string
default:"'client requested stop'"
Promise<void>

stop_background_audio

Stop the sound bed. Leaves the thinking sound alone.
Promise<void>

subscribe_to_pubsub

Listen on one pubsub topic for the rest of the call.
PubSubSubscribeConfig
required
The topic and its handler.
Promise<void>

toString

Returns a string representation of an object.
string

transfer_call

Cold-transfer the call and leave. The caller is handed to transfer_to with no introduction and the agent drops out.
string
required
Where to send them — a SIP URI or a phone number.
object
default:"{}"
Promise<Record<string, any>>

wait

Consume events until the call ends, logging as it goes. The usual last line of a script that started a session and has nothing else to do.
object
default:"{}"
Promise<void>

current_session

The session whose callback is currently running. Valid anywhere the SDK invokes your code on a session’s behalf: a function_tool, a lifecycle hook, a pipeline hook. Useful for code that runs on the call without holding a reference to it — a module-level pipeline.on handler, say. Anything defined on the agent should reach the call through this.session instead, and a pubsub handler subscribed with Session.subscribe_to_pubsub already has the session in hand.
Session

Participant

Constructor

object
required

PubSubSubscribeConfig

One topic to listen on, and what to call for each frame. Passed to Session.subscribe_to_pubsub and Room.subscribe_to_pubsub.

Options

PubSubHandler | null
Called once per frame with the raw frame as an object — the whole thing as the transport delivered it, since pubsub promises no schema beyond message. Sync or async; a promise is awaited.A handler that declares a second parameter is additionally told whether the frame is backlog:
Subscribing replays whatever the topic already held, so a one-argument handler sees that history as ordinary traffic — which is the transport’s own shape, and worth knowing about before replying to it.
string
required
The topic to subscribe to.

PubSubPublishConfig

One frame to publish into the room. Passed to Session.publish_to_pubsub and Room.publish_to_pubsub.

Options

string
The text body.
Record<string, any>
Transport options. Only sendOnly — a list of participant ids to deliver to — is carried; anything else is dropped, because the wire has nowhere to put it. Omitted, everyone subscribed to the topic gets the frame.
Record<string, any> | null
Structured data alongside it, JSON-encoded on the way out.
string
required
The topic to publish on.

UtteranceHandle

One thing the agent is saying, and how it went. Returned by Session.say and Session.reply. Call wait() to block until the line finishes — it resolves whether the line played out or was cut off, so check interrupted rather than assuming it was heard.
The wait is a method rather than the handle itself being awaitable: a thenable would be unwrapped by await session.say(...), so that line would not return until the audio had finished playing. As it is, say() hands the handle back the moment the request is on its way. Waiting is optional. Ignore the handle and the line still plays.

Constructor

string
required

interrupted

state

done

Whether the utterance has settled, either way. Never blocks.
boolean

toString

string

wait

Resolve once the line has settled, either way. Resolves to this handle.
Promise<UtteranceHandle>

Room

Which room the agent joins. room_id: null asks for a new one.

Options

string | null
The 0.1.2 spelling of name. Folded into it when set.
string | null
Publish the agent under a fixed participant id. null lets the room mint one, which is what a single-agent session wants.
string | null
Codec the room negotiates — "opus" (the default when null), "pcmu", "pcma", "g722". This is what tells a meeting from a phone call: opus is 48 kHz, pcmu/pcma are 8 kHz and g722 is 16 kHz, and that rate reaches the VAD and STT. Leave it null for meetings; set "pcmu" or "pcma" for SIP so the pipeline sizes itself to the narrowband audio instead of resampling it up to 48 kHz and back down again.
string | null
VideoSDK token for the room. Falls back to the environment. It travels in StartSession.credentials, never in params_json.
boolean | null
End the session when the last participant leaves. null leaves the runtime’s default (TRUE) in place.
boolean
Open the room’s mixing audio track. Nothing plays by itself — this is the track, not the sound. Start audio on it with session.play_background_audio(&#123; file, volume, looping &#125;) and stop it with session.stop_background_audio().Required before either call: without the track the SDK refuses, and the failure is a silent one from the caller’s side.
number | null
Seconds of silence before the session is considered idle.
boolean | null
Whether the agent joins the meeting. null leaves the runtime’s default (TRUE) in place.
string
Display name the agent publishes under.
number | null
Seconds with nobody attached before the session is reclaimed. Carried in SessionLimits.inactivity_timeout_seconds, same as above.
Observability | null
Where this session’s telemetry goes. null takes the runtime’s defaults.
boolean
Ask the runtime for a playground URL for this session.
boolean
Record the session. Off unless asked for — recording a call is a decision about the person on the other end, so the default has to be the safe one and the same runtime serves recorded and unrecorded sessions side by side. Audio is always captured when this is on; the two below add tracks to it.
boolean
Also record the screen share. Needs recording and vision — there is no screen-share track on a session that is not receiving video.
boolean
Also record camera video. Needs recording.
string | null
Existing room to join. A new room is created when null.
number | null
Hard cap on session length, in seconds. Carried in SessionLimits.max_session_duration_seconds rather than in RoomSpec, so it is read by the transport and not by to_proto. null inherits the runtime’s own ceiling.
string | null
Override the signaling base URL.
boolean
Deliver camera frames to the agent process.
boolean | null
Whether the agent waits for someone to join before speaking. null leaves the runtime’s default (TRUE) in place.

explicitly_set


Sip

The telephony leg of a session — who is being called, and from what.

Options

string | null
Caller id presented on the call.
string | null
Identifier correlating the call.
string | null
Destination number/address for an outbound call.
string | null
Call direction/type.
Record<string, string>
Additional key/values merged into the metadata map.
string | null
URL to receive call-event callbacks.

to_metadata

This leg as the metadata dict the room is created with.
Record<string, string>

UNSET

Annotated any so recording: any = UNSET type-checks while the honest default stays visible in the signature a reader sees.

ZeroRuntimeChannel

A connection to one runtime, and the sessions started over it. serve and invoke own one for you. Hold one directly to start sessions from async code, to reach a runtime other than the configured one, or to ask a runtime what capacity it has. Connect explicitly with await channel.connect(); every method connects on first use anyway. TLS is decided by the target unless secure says otherwise: local hosts are plaintext, port 443 is TLS. ZERORUNTIME_INSECURE=1 forces plaintext.

Options

string | null
Record<string, any> | null
boolean | null

auth_token

connected

stub

aclose

Close the connection. Sessions started over it stop being watched.
Promise<void>

attach

Attach to a session that is already running.
string
required
The session to attach to.
object
default:"{}"
Promise<Session>

connect

Open the connection. Returns immediately if it is already open.
object
default:"{}"
Promise<ZeroRuntimeChannel>

destroy

Tear a session down at the runtime, by id.
string
required
The session to destroy.
string
default:"'client requested destroy'"
Recorded against it.
Promise<ProtoMessage>

session_info

Look up one session’s state, pid, room and uptime. Works for any session on this runtime, including ones this process did not start.
string
required
Promise<ProtoMessage>

start

Start a session and return it, ready to run. The async counterpart to invoke, and what to reach for inside async code, where invoke cannot be called.
StartOptions
default:"{}"
Promise<Session>

status

Ask the runtime what capacity it has.
Promise<ZeroRuntimeStatus>

use_tls

Whether this channel will speak TLS. secure wins if it was set, then ZERORUNTIME_INSECURE, then the target itself: a local host is plaintext and port 443 is TLS.
boolean